
public class ScreenChanger extends Entity {

	int screen;
	int playerX, playerY;
	
	public ScreenChanger (Game game, int x, int y, int screen, int playerX, int playerY) {
		super("sprites/block.png", x, y, -1, -1, -1, -1, true); // "sprites/block.png"
		this.screen = screen;
		this.playerX = playerX;
		this.playerY = playerY;
	}

	public void collidedWith(Entity other) {
		
	}

}
